One of the Infernal Host’s most beloved (or feared) units since its inception has been the Weaver. It’s one of the more visually unique units to appear in an RTS, so we thought it might be fun to share some of the early concepts created by Asst. Art Director Jonathan Ryder as well as share some thoughts from the Frost Giant dev team on how this fan-favorite unit was created.
One of Frost Giant Studios' engineers, Jason Rupert, breaks down some recent pathing & steering updates we've added to Stormgate. Pathing and steering encompass the "under the hood" tech that get units to move around each other in a way that feels good to the player and reflects the player's intentions--a critical part of what makes an RTS like Stormgate fun to play!
We're thrilled to announce our new partnership with Untapped.gg, the industry leader in the realm of data-driven insights for games like Magic: the Gathering, Hearthstone, and Marvel Snap!
Today I'd like to walk you through how we are creating one of our upcoming tilesets - the “Urban Ruins” biome.
Tim Campbell here. We’ve reached an exciting point in Stormgate’s development where the team is making quick progress on many fronts and we have a lot to show you.
FORGE THE FUTURE OF RTS. Frost Giant is on a mission to redefine the PC real-time strategy (RTS) landscape with our upcoming game, Stormgate. RTS is more than a genre to us – it’s our passion, our commitment to a vibrant, underserved community of millions.
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