News

Pathing and Steering Updates

Pathing and Steering Updates

One of Frost Giant Studios' engineers, Jason Rupert, breaks down some recent pathing & steering updates we've added to Stormgate. Pathing and steering encompass the "under the hood" tech that get units to move around each other in a way that feels good to the player and reflects the player's intentions--a critical part of what makes an RTS like Stormgate fun to play!

May 23, 2024 by Frost Giant

New Partnership with Untapped.gg

New Partnership with Untapped.gg

We're thrilled to announce our new partnership with Untapped.gg, the industry leader in the realm of data-driven insights for games like Magic: the Gathering, Hearthstone, and Marvel Snap!

Apr 29, 2024 by Frost Giant

Behind the Scenes: Building the Destroyed Cityscape

Behind the Scenes: Building the Destroyed Cityscape

Today I'd like to walk you through how we are creating one of our upcoming tilesets - the “Urban Ruins” biome.

Apr 19, 2024 by Frost Giant

Stormgate Developer Update - April 12, 2024

Stormgate Developer Update - April 12, 2024

Tim Campbell here. We’ve reached an exciting point in Stormgate’s development where the team is making quick progress on many fronts and we have a lot to show you. 

Apr 12, 2024 by Frost Giant

Own a Piece of Frost Giant Today

Own a Piece of Frost Giant Today

FORGE THE FUTURE OF RTS. Frost Giant is on a mission to redefine the PC real-time strategy (RTS) landscape with our upcoming game, Stormgate. RTS is more than a genre to us – it’s our passion, our commitment to a vibrant, underserved community of millions.

Apr 8, 2024 by Frost Giant

Samwise Didier Unveils Stormgate's Creeps 2.0

Samwise Didier Unveils Stormgate's Creeps 2.0

Today, we’d like to introduce you to the new direction that we’re taking with Creep Camps in Stormgate–let’s call it Creeps 2.0. 

Apr 1, 2024 by Frost Giant

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