One of Frost Giant Studios' engineers, Jason Rupert, breaks down some recent pathing & steering updates we've added to Stormgate. Pathing and steering encompass the "under the hood" tech that get units to move around each other in a way that feels good to the player and reflects the player's intentions--a critical part of what makes an RTS like Stormgate fun to play!
We're thrilled to announce our new partnership with Untapped.gg, the industry leader in the realm of data-driven insights for games like Magic: the Gathering, Hearthstone, and Marvel Snap!
Today I'd like to walk you through how we are creating one of our upcoming tilesets - the “Urban Ruins” biome.
Tim Campbell here. We’ve reached an exciting point in Stormgate’s development where the team is making quick progress on many fronts and we have a lot to show you.
FORGE THE FUTURE OF RTS. Frost Giant is on a mission to redefine the PC real-time strategy (RTS) landscape with our upcoming game, Stormgate. RTS is more than a genre to us – it’s our passion, our commitment to a vibrant, underserved community of millions.
Today, we’d like to introduce you to the new direction that we’re taking with Creep Camps in Stormgate–let’s call it Creeps 2.0.
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