Early Access Update 0.0.1—Patch Notes
We come to you today with our first patch as a live game! Today’s update includes a slew of balance changes that will shake up the Early Access meta. In addition to balance changes, this patch also aims to improve game performance and stability before our upcoming Early Access launch on August 13.
How to install the patch on Steam:
Remember that you’ll need to update your in Steam:
- Open Steam
- Click on Library to see your games list
- Click Downloads at the bottom of the Library window
- If the new build does not download automatically, click the Download Now button to manually download the new update
How to report a bug or provide feedback on the latest build: https://playstormgate.com/feedback.
Still having trouble? Visit our Stormgate Help Center!
General
- Various fixes to improve lag
- Various fixes to address crashes and instability
- Fixed an issue with faster units pursuing slower units
- Reduced the frequency of Capture Point Contested alerts
- Reduced the frequency of Under Attack alerts
- Removed Structure Complete and Research Started alerts
- Reduced Victory/Defeat music volume to be more in line with other music
- Vanguard
- Fixed an issue with Helicarrier Bombers getting stuck on the edge of the map
- Infernal
- Reduced the announcer volume to be more in line with other audio
- Fixed an issue with Hexen not correctly animating after using Skull of Shedda
- Celestial
- Fixed an issue with build preview cursor remaining indefinitely
- Fixed an issue with Collection Array leaving a visual blueprint indefinitely
- Localization
- We now have Turkish language support
- We have made various improvements to many localizations
Campaign
- Added pause functionality to the Campaign
- Fixed an issue where Amara could get stuck in Vanguard Mission 1
- Enabled Brutal to always appear in campaign mission difficulty selection
Co-op
- General
- Made it more clear why Heroes other than Blockade are not selectable for Tutorial difficulty
- Warz
- Fixed an issue with Flayed Dragon quick macro key not functioning correctly
- Turf War
- Increased experience gains to be more in-line with other Co-op missions
Balance Notes
General
- Upgrading Tier 1 command structure to Tier 2 command structure duration decreased from 60 seconds to 40 seconds
- Upgrade cost of Tier 2 structures generally decreased from 200/100 to 150/100
- Upgrade duration of Tier 2 command structures to Tier 3 command structures decreased from 90 seconds to 70 seconds
- Upgrade cost of Tier 3 structures generally decreased from 250/150 to 200/150
- Large units (Vulcan, Atlas, Magmadon, Hellborne, Saber, Archangel) no longer push friendly units in PvP game modes
- Fixed an issue where Hellbornes and Sabers could push enemy units in PvP game modes
- Fixed an issue where faster units had difficulty chasing and attack slower units
Creeps
- Fixed an issue where Slimes and Oozes did not grant a resource bounty
- The debuff left by Oozes and Slimes no longer deals damage
- Slime (from Health camp) damage decreased from 8 to 6
- Ooze (from Energy camp) damage decreased from 20 to 16
- Shadow Mastiff (from Speed camp) damage decreased from 8 to 5
- Shadow Mastiff (from Speed camp) dash damage increased from 10 to 15
- The Shadow Mastiff’s Charge will no longer go through cliffs or structures
- Bruiser (from Resource camps) base damage decreased from 15 to 12
- Cleaver (from Luminite camps) base damage decreased from 8 to 6
- Piper (from Therium camps) base damage decreased from 8 to 6
- Creeps generally grant 60% increased bounty
- Skull Squisher (from Siege camp) no longer casts its jump ability
- Skull Squisher (from Siege camp) base health decreased from 500 to 400
- Skull Squisher (from Siege camp) base damage decreased from 30 to 25
Vanguard
- Lancer
- The Kinetic Redirection upgrade no longer requires a Central Command
- The Kinetic Redirection upgrade’s research time increased from 60 seconds to 90 seconds
- Exo
- Damage decreased from 14 (+8 vs Heavy) to 13 (+6 vs Heavy)
- Hedgehog
- Mobile mode weapon period decreased from 0.4 to 0.3 seconds
- Hornet
- Health increased from 180 to 210
- Vulcan
- Health increased from 400 to 450
- Helicarrier
- Fixed an issue where Bombers would get stuck on the edge of the map
- Fixed an issue where Helicarrier took too much Veterancy XP to level up
- Machine Lab
- Cost decreased from 150/100 to 100/100
- Buzzsaw Cannon
- Damage changed from 13 (+ 13 vs Biological) to 18 (+8 vs Light)
Infernals
- Brute
- Sundering Soul Frenzy upgrade cost decreased from 50/50 to 25/25
- Gaunt
- Plague Axes research duration increased from 60 seconds to 90 seconds
- Reaper’s Rush research duration increased from 60 seconds to 90 seconds
- Reaper’s Rush now increases movement speed by 30%, down from 40%. Resulting improved speed decreased from 5.6 to 5.2
- Hexen
- Skull of Shedda damage decreased from 50 to 25, which is the intended amount as described by the tooltip
- Hexen Master Training, which unlocks Miasma now requires a Greater Shrine instead of an Elder Shrine
- Hexen Master Training research time increased from 60 seconds to 90 seconds
- Spriggan
- Debuff % per attack increased from 3% to 6%
- Harbinger
- Seismic Slam upgrade cost decreased from 100/100 to 50/50
- Weaver
- Lash energy cost decreased from 50 to 40
- Weapon damage increased from 10% of a unit’s max health (5% vs structures) to 15% of a unit’s max health (10% vs structures)
- Hellforge
- Cost decreased from 100/100 to 100/0
- Shadowcleft
- Cost decreased from 150/100 to 100/100
- Build time decreased from 60 seconds to 50 seconds
Celestials
- Sovereign's Watch
- Can now only be cast on structures within 15 range away from a friendly landed Collection Array
- Can be cast on flying Arcship variants now
- Duration decreased from 30 seconds to 20 seconds
- Damage increased from 20 to 30
- Can now only be cast on structures within 15 range away from a friendly landed Collection Array
- Arcship
- Morphing to an Arcship with a Morph Core now correctly costs 200 Luminite, up from 100
- Arcfortress
- Fate’s End now deals 1800 damage over 10 seconds, down from over 15 seconds
- Fate’s End cooldown decreased from 15 seconds to 10 seconds
- Guardian Nexus
- Cost decreased from 150/0 to 100/0
- Therium Purifier
- Celestial Hyperdrive upgrade cost decreased from 100/100 to 50/50
- Morph Core
- Damage decreased from 8 to 2 (+6 vs Light)
- Prism
- Health decreased from 260 to 180
- Kri
- No longer has bonus armor while rolling
- Damage changed from 24 to 16 (+8 vs Light)
- Cabal
- Gravity Flux duration increased from 4 seconds to 6 seconds
- Vector
- Recall upgrade cost decreased from 100/100 to 50/50
- Seraphim
- Fixed an issue where Seraphim were taking 50% damage from all sources instead of just from Creeps
- Scythe
- Damage against air units increased from 8 (+8 vs Heavy) to 12 (+12 vs Heavy)
- Scythes will now prioritize attacking air units
- Saber
- Mass Accelerator no longer costs 100 Health
- Mass Accelerator cooldown increased from 0 seconds to 20 seconds
- Damage increased from 48 (+40 vs Heavy) to 52(+52 vs Heavy)
- Archangel
- While using Avatar, Archangels are now immune to both the Vulcan and the Magmadon’s stuns